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	<title>Comments on: GDC &#8211; It&#8217;s a wrap!</title>
	<atom:link href="http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap/feed" rel="self" type="application/rss+xml" />
	<link>http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap</link>
	<description>Rachel Blum on Software, Games And The Rest Of Life</description>
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		<title>By: Robert Blum</title>
		<link>http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap/comment-page-1#comment-30</link>
		<dc:creator>Robert Blum</dc:creator>
		<pubDate>Wed, 12 Oct 2005 04:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap#comment-30</guid>
		<description>&lt;p&gt;My biggest problem with the unit-testing is - it&#039;s becoming a pain in the neck. This is partially due to the fact that we have mixed .NET and native code. But even though - 30 seconds to rebuild the tests is long enough to at least move you away from TDD.&lt;/p&gt;

&lt;p&gt;They&#039;re still classical unit tests, but TDD doesn&#039;t work well enough for me. Any hints/suggestions?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>My biggest problem with the unit-testing is &#8211; it&#8217;s becoming a pain in the neck. This is partially due to the fact that we have mixed .NET and native code. But even though &#8211; 30 seconds to rebuild the tests is long enough to at least move you away from TDD.</p>

<p>They&#8217;re still classical unit tests, but TDD doesn&#8217;t work well enough for me. Any hints/suggestions?</p>]]></content:encoded>
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		<title>By: Paul</title>
		<link>http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap/comment-page-1#comment-29</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 11 Oct 2005 12:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap#comment-29</guid>
		<description>&lt;p&gt;Man, every time I read about agile development being used in games, I kind of smile. I thought I had really discovered something on my own when I declared we were going to use &quot;agile development&quot; for our project (Raist can testify for me). People gave me the &quot;OK, crazy man&quot; shrug for a short while... until it started producing results. I guess other people in the industry caught on.&lt;/p&gt;

&lt;p&gt;I never could get the unit test flow to work across the whole team despite spending some effort to make it as easy as possible- I wrapped CppUnit and the build system would automatically build and run tests it found.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Man, every time I read about agile development being used in games, I kind of smile. I thought I had really discovered something on my own when I declared we were going to use &#8220;agile development&#8221; for our project (Raist can testify for me). People gave me the &#8220;OK, crazy man&#8221; shrug for a short while&#8230; until it started producing results. I guess other people in the industry caught on.</p>

<p>I never could get the unit test flow to work across the whole team despite spending some effort to make it as easy as possible- I wrapped CppUnit and the build system would automatically build and run tests it found.</p>]]></content:encoded>
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	<item>
		<title>By: Administrator</title>
		<link>http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap/comment-page-1#comment-23</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Thu, 09 Jun 2005 16:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap#comment-23</guid>
		<description>&lt;p&gt;OK. Fine. Nitpicker. I&#039;m a foreigner, I&#039;m entitled to funny constructs in my english ;)&lt;/p&gt;

&lt;p&gt;We had to become part of the pipeline, since everybody is specializing. The skill sets necessary for each facet of game development are too difficult to master them all - at least for most of us.&lt;/p&gt;

&lt;p&gt;Game programmers still polish, yes - but the majority of the content is not theirs any more. It&#039;s just data passing through their lovingly crafted routines.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>OK. Fine. Nitpicker. I&#8217;m a foreigner, I&#8217;m entitled to funny constructs in my english <img src='http://www.robertblum.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>

<p>We had to become part of the pipeline, since everybody is specializing. The skill sets necessary for each facet of game development are too difficult to master them all &#8211; at least for most of us.</p>

<p>Game programmers still polish, yes &#8211; but the majority of the content is not theirs any more. It&#8217;s just data passing through their lovingly crafted routines.</p>]]></content:encoded>
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		<title>By: Raist3d</title>
		<link>http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap/comment-page-1#comment-22</link>
		<dc:creator>Raist3d</dc:creator>
		<pubDate>Thu, 09 Jun 2005 04:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.robertblum.com/articles/2005/03/15/gdc-its-a-wrap#comment-22</guid>
		<description>&lt;p&gt;&quot;Of course, there were lots of other, smaller ideas and trends - but database based tools is where the game development industry is heading. We have to face it sooner or later - it’s not the programmers who make games, it’s the people who create the content. It’s our task as programmers to enable them to do the best they can do.&quot;&lt;/p&gt;

&lt;p&gt;I am glad you just have clarified, by implication, that programmers are not people. I had this hunch for a while but... ok ok joking.. but that&#039;s what is up there! :-)&lt;/p&gt;

&lt;p&gt;Anyhow, I find this in a way kind of sad as the games industry did start with programmers that had a knack for art or design, and told that computer to draw the pixels.  We have become part of the pipeline.  Though I believe in a certain company, game programmers still add polish/design choices at the very end.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Raist&lt;/li&gt;
&lt;/ul&gt;
</description>
		<content:encoded><![CDATA[<p>&#8220;Of course, there were lots of other, smaller ideas and trends &#8211; but database based tools is where the game development industry is heading. We have to face it sooner or later &#8211; it’s not the programmers who make games, it’s the people who create the content. It’s our task as programmers to enable them to do the best they can do.&#8221;</p>

<p>I am glad you just have clarified, by implication, that programmers are not people. I had this hunch for a while but&#8230; ok ok joking.. but that&#8217;s what is up there! <img src='http://www.robertblum.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>

<p>Anyhow, I find this in a way kind of sad as the games industry did start with programmers that had a knack for art or design, and told that computer to draw the pixels.  We have become part of the pipeline.  Though I believe in a certain company, game programmers still add polish/design choices at the very end.</p>

<ul>
<li>Raist</li>
</ul>]]></content:encoded>
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